![]() You can vary it by taking the time of the day, tavern location, size and popularity into consideration: While The Creature Codex already has an already extremely good alternative for this (by handling it as an individual Swarm monster), I find it a bit restrictive and can, in my opinion, be improved by making it more cinematic.įor this, I first like to identify how many people are in the tavern willing to fight if a bar brawl ensues. The fact that even failing the saves give you the points can be used strategically.įeel free to change the save DCs, names of the drinks and points needed to win as much as you like to make the game more interesting for your table. If the players decide to go safely by always choosing the lighter drinks, make their opponent choose the toughest ones to create more tension. The complexity of this minigame lies in the fact that choosing stronger drinks highly increases your chance of falling unconscious, but of winning at the same time. If the character is a usual drinker (a pirate for example), you as a DM can choose to give a bonus to its saves ranging from a +1 to a +3. Those with advantage in Saving Throws against getting poisoned also get advantage in these ST. 3rd fail: Unconscious condition or the drinker throws up.2nd fail: -2 to Saving Throws, disadvantage in Saving Throws and Poisoned condition. ![]() Even if you fail the save, the points are still granted to you. Every time you fail a save, you gain a penalty that will make it harder for you to win, while also leaving you one step ahead to falling unconscious. Depending on which drink you choose the number of points you get for making the Saving Throw. The objective is to reach 20 points without falling unconscious or throwing up. Try to give the four of them a different name to make it sound more realistic. The stronger (or alcohol-heavy) they are, the higher the DC of the Constitution Saving Throw they will have to make against getting drunk. These four drinks are ordered by the amount of alcohol they have. ![]() The competitors can ask between 4 types of different beverages. Here I provide you with 3 different minigame-style activities for them to spend a while, earn or lose some gold, gain some new enemies/allies and have fun: Drinking game Your players entered a bar, inn, or tavern, and you are looking to make it feel more alive by adding some activities for them to do. How will this play out? Time to roll some dice! Meanwhile, the lizardfolk barbarian challenged a big brute to an arm wrestling match, and the halfling rogue went to sneakily pickpocket some drunk elves. The dwarven druid, having played with his dice set for most of his life, sat next to two pompous men, while the tiefling bard started doing some rhymes on the scenario to get some coins. After visiting the magic shop and realizing that by combining all their gold pieces they were only 110gp away from a bag of holding, the party decided to try some luck in the tavern doing some gambling.
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